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Sr Game Designer

Remote, USA Full-time Posted 2026-06-17

About the Company: At Prism, we strive to push the boundaries of gaming technology and design, using state-of-the-art tools and techniques to create games that are both visually appealing and intellectually challenging. Our focus on innovation and creativity allows us to create games that are truly unique and captivating, providing players with endless hours of entertainment and enjoyment. Join us on our journey as we continue to create amazing games that inspire, challenge, and entertain players around the world. About the Role: As a Senior Game Designer, you will play a key role in the conception, development, and refinement of gameplay systems and player experiences. You will collaborate closely with multidisciplinary teams—including design, art, animation, and engineering—to drive the creative vision and ensure cohesive, polished gameplay across the project. You will own major design pillars, mentor junior designers, and contribute to high-level direction while also staying hands-on with systems design, feature development, and iteration based on player feedback and testing. This is a critical role for an experienced designer who thrives in a collaborative, fast-paced environment and is passionate about building world-class gaming experiences. If you are excited about shaping the core identity, mechanics, and moment-to-moment gameplay of our titles, we’d love to connect with you.

Responsibilities

  • Gameplay Systems & Mechanics
  • Work on the design, development, and iteration of core gameplay systems, particularly for third-person shooters.
  • Define and refine player abilities, combat loops, cover systems, enemy behaviors, and progression features.
  • Work closely with engineers to prototype, validate, and optimize gameplay mechanics and ensure design intent is properly realized.
  • Oversee the creation of compelling levels and encounters that support gameplay goals and narrative direction.
  • Guide the placement of cover, interactive elements, and combat scenarios that deliver excellent pacing and player flow.
  • Collaborate with environment artists to ensure spaces are visually immersive and mechanically sound.
  • Collaborate with Narrative Designers in fleshing out the game’s lore
  • Partner with animation and art teams to integrate character, weapon, and environmental animations into cohesive gameplay experiences.
  • Provide feedback on visual presentation and animation quality to maintain clarity, responsiveness, and player satisfaction.
  • Ensure all design elements reinforce the tone, story, and emotional rhythm of the game.
  • Help mentor junior and mid-level designers, providing clear feedback, direction, and professional growth support.
  • Contribute to high-level creative discussions, helping shape the game’s vision, pillars, and roadmap.
  • Communicate design goals, deliverables, and constraints across departments to align teams around shared objectives.

About you:

  • Extensive experience designing for action or third-person shooter titles.
  • Proven experience in Game Development, Computer Science, or a related field.
  • Passion for video games, especially third-person shooters.
  • Familiarity with game development tools and software (e.g., Unity, Unreal Engine, etc.).
  • Strong communication skills and ability to work effectively in a team environment.
  • Creative problem-solving skills and attention to detail.
  • Strong systems design background, with a deep understanding of player psychology and game feel.
  • Proven ability to take ownership of complex systems from concept through implementation.
  • Excellent communication skills and the ability to collaborate effectively across disciplines.
  • We work together as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, anywhere in the world!!!. We are constantly collaborating in an open and friendly manner, and we have a global team based on talent and communication.

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