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Lighting Artist, Environment (Contingent)

Remote, USA Full-time Posted 2026-06-19

Naughty Dog is a renowned game development studio known for its critically acclaimed titles. The Lighting Artist will focus on crafting lighting and post effects for 3D game environments, collaborating with various teams to enhance visual quality and performance.

Responsibilities

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments
  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
  • Additional responsibilities may be assigned as needed

Skills

  • 1-3 years of industry experience in Film or Games generating final picture
  • Has shipped at least one AAA game
  • Excellent competency in Autodesk Maya and knowledge of Global Illumination
  • Excellent problem-solving skills and the ability to work with minimal supervision
  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory
  • Proven work experience with generating light-maps, pre-lighting or baked lighting is desired

Benefits

  • Medical
  • Dental
  • Vision

Company Overview

  • Naughty Dog, a video game developer that produces games on PlayStation systems, including the Crash Bandicoot and Jak and Daxter franchises. It was founded in 1986, and is headquartered in Santa Monica, California, USA, with a workforce of 201-500 employees. Its website is http://www.naughtydog.com.
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