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Intermediate Gameplay Software Engineer (Unreal Engine 5)

Remote, USA Full-time Posted 2026-06-18
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.In 2022, we announced a four-day work week and fully support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.We’re looking for an intermediate gameplay engineer to help craft the core player experience in our Unreal Engine 5 projects. From movement to combat and progression systems, you’ll bring game mechanics to life in collaboration with designers, artists, and animators—owning features from prototype through ship.This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

  • Core Gameplay Features – Design and implement player-facing systems such as movement, combat, traversal, interactions, and progression using C++ and Blueprints.
  • System Design Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and console platforms.
  • Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Performance Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
  • Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
  • Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.

You’ll Thrive Here If You…

  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one commercial game featuring your gameplay contributions.
  • Are passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value cross-functional collaboration.
  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.

Bonus XP

  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.
  • Familiarity with AI systems like Behavior Trees and EQS for reactive enemy/companion behaviors.
  • Contributions to improving build pipelines, CI, or automated gameplay testing.
  • Passion for accessibility, player expression, and inclusive game mechanics.

Originally posted on Himalayas

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